
|
Network(s) |
NBC Daytime and Primetime |
|
Airdates |
DAYTIME: April 1,
1963-September 26, 1969 |
|
Announcer(s) |
John Harlan |
|
Produced by |
Ralph Andrews-Bill Yagemann Productions for Desilu |


PAT CARROLL: A Great
Dane makes a good family...
TOM KENNEDY: Much poorer.
PAT: No, "pet." Pet Carroll!
MEL TORME: College
students live in a...
TOM: State of confusion.
MEL: No, dorm. Mel Dorm-e!

TOM: And I'm Tom
Kennedy, and the name of our show is "You Don't Say!"

A nifty word game that
had less to do with words and more to do with other words that they sort of
resembled; "You Don't Say!" was Tom's third network series and first national
hit.

Two celebrity/contestant teams compete. One member of each team is shown the name of a famous person
or place. The clue-giver for the team gives a descriptive sentence about something whose name sounds like part of the famous name (more on that below). The sentence has to be structured so that the last word is whatever they are describing, but that's the word that you don't say! The partner then has ten seconds to guess the word being described AND the famous name which it was intended to sound like. The clue-giver can't say anything during the ten seconds, but they can gesture. Correctly guessing the famous name wins one point. Up to six sentences (three per team) are allowed until the name gets thrown out.

And just for giggles
(and to introduce another play-along-at-home element into the show), every
couple of names, the audience would be shown the words "Guess Who?" or a series of question marks instead
of the name that has to be guessed.

So what kind of clue sentences do you give? Let's use my name, “Adam Nedeff.” For my first name, you might say, “In nuclear power plants, this cell-like thing, which contains nuclear energy, has to be smashed, and this thing is called an…” (Because atom sounds like Adam, you see.) For my last name you'd give a clue like “The joint in the middle of your leg, which you stand on if you genuflect, is your…” and “If you can't hear at all, then you're totally…” (Knee-deaf =Nedeff.) You could even give a clue leading to words that don't really exist by being creative. For my last name you could say “When you're making bread-eff, before you bake-eff it, you pound-eff the dough, and you toss-eff it, and you sort of massage-eff it, and a massage-eff for dough is known by this word, which is…”

What's an illegal clue?
#1. Saying the word that you're describing.
#2. Describing something that directly refers to the famous name or referring to the famous name or something about it in your description.
#3. Describing a proper noun or name. (In other words, if you need a capital letter, don't describe it.)
#4. Describing a word that is spelled identically to part of the name. (For
example, if "Bill Cullen" was the name, you would not be allowed to give a clue
like "At the end of the month, your credit card company sends you a...")
Back to the game. Three points wins the game, $100, and the right to play the Bonus Board.
On the daytime series, contestants remained until losing two games. On the short-lived primetime series, two contestants competed for the entire show, with the top money winner receiving a bonus vacation at the end of the night.


The
Bonus Board hides the identity of another famous person or place, and three
clues, Top, Middle, and Bottom. One hides a clue referring to something that
sounds like the beginning of the name. one hides a clue referring to what
sounds like the middle of the name, and one sounds like the end of the name.
(The number in the blank space for each clue tells the contestant the correct
placement.) The team selects which clue to reveal first. A correct guess on
the first clue wins $300, after two clues, $200, and $100 if all three clues
are needed.

A “Blitz” (Winning the game 3-0 and then winning $300 in the Bonus Board) nets the contestant a new car.

Incidentally, the
Bonus Board names and clues are viewer-submitted, and the viewer whose idea is
used wins a small prize. For a brief period, the show offered a larger prize
for the viewer if their puzzle happened to be used in a successful Blitz.


A cute story about how ugly the world of game shows can be behind the scenes. Following the success of "Password," word games became all the rage, and naturally Goodson-Todman was wary of any word games produced by other companies. The similarities between their series and "You Don't Say!" led Goodson-Todman to file a lawsuit early in the series' run. They failed to get the series pulled, but they did get the show to make one adjustment, as silly as it sounds. "You Don't Say!" had to change their set so that Tom's podium was on the side of the set instead of between the two teams (because that's where Allen Ludden stood on "Password").

Wow, what a game! This show requires not only a strategy different from any other word game before or after, but it also requires more creativity and thought process from all players involved, because not only are you guessing words, you're guessing words that they sound like. Also, while it's quite similar to “Password”, the atmosphere is different. “Password” is sophisticated and subdued, but “You Don't Say!” seems to have more of a party atmosphere.

And no one does more to promote the party atmosphere than Tom, who appropriately is the “host.” He's as laid back as ever, making a wisecrack whenever he sees fit but not making himself the center of attention, because gameplay itself generated a lot of humor, and Tom knows it. Not only that, but the competition isn't as focused-on as the actual gameplay, if that makes sense, because Tom's whole style here exudes, “Hey, it's just a game, folks!”
How did Tom end up getting hired? (2.4 MB)
THE "YOU DON'T SAY!" PHOTO
GALLERY
Up One Level to: The Shows of Tom Kennedy |
Up Two Levels to: Tom Kennedy's World |
Up Three Levels to: Game Show Utopia |