


(Sample open) "Did Bert Convy
have trouble with 'polymath' when he was in school? If Abby Dalton met a
'Grimalkin,' would she ask him for a date? When Bill Rafferty sees a
'brume,' does he start sweeping floors? ...

We'll learn
the answers to these questions and many more on television's funniest game
show, Wordplay!"

"Liar's
Club" turned to a dictionary on this, Tom's final game show.



Two
contestants, one a champion, compete with the help of a three-celebrity
panel. They face a gameboard with nine obscure words all recognized by
Webster's Dictionary.


The
contestants alternate selecting words (with the champ selecting first), and
the panel gives three different definitions, with funny antecdotes and
stories to back up their claim. The contestant chooses which celebrity to
believe, and if they're right, they win the desgnated money amount. If
wrong, the opponent selects from the remaining two definitions.
The dollar
amounts start at $25, $50, and $75 in Round One. For Round Two, the amounts
not yet revealed are doubled. For Round Three, the amounts not yet revealed
are doubled again. How are the values for each word determined? Look at the
board as the game progresses.

The first word played is worth $50.

The second word is worth $75 because it
hides $25 and it's attached to $50. (A solid gold bar forms between two
revealed dollar amounts to show that they are now one collective value after
this point.)

On the third word, neither contestant
guesses the correct definition, so a block goes up, severing any possible
money connections. (So if, for example, a contestant chose the word "ACUMEN"
at this point, it would be worth only the money hidden behind it.)

The fourth word hides $100, which is
attached to $25, which is attached to $50, so it's worth a total of $175.

The fifth word is connected to every dollar
amount revealed so far, so it's worth $275.

Word Six
is connected to every other revealed dollar amount so far and since it hides
$300, it's worth a total of $575.

The leader after the Third Round wins the money they accumulated and plays
"Double Definition."


Double
Definition (called Speedword on the premiere broadcast only, then changed
probably when somebody realized that name was taken by "Scrabble) has a grid
of 24 boxes. Each box hides two definitions for one word (i.e. "Person's
face/Coffee Cup" means MUG) The contestant must complete a path from left to
right. If they pass, the box becomes a block and the contestant must build
around it.

Every
correct answer pays $100, a completed path pays a cash jackpot that starts
at $5,000 and increases by $2,500 for every show it isn't claimed.

A really
novel show. You really do gather new info from each show; the front game
payoff scheme is, I believe, completely unique to this show and creates
several different strategies to use for gameplay; and as cheesy as some of
the stories were, the writing was really clever because the definitions all
sound perfectly believable if you're not familiar with the word being
described.

Even though
the show had a short life, it's a good way for Tom to go out. The
celebrities get all the best lines during the show, but Tom maintains a good
chemistry and interacts well with them throughout. He's relaxed now that
he's an "old pro" in the field, and his manner showed Tom to be nothing
short of... benignant.