



Played with five grocery items. The contestant's goal is to buy enough products
to get between $6.75 and $7. They can buy any number of any product, but once
the price is revealed, they can't use that product again. The contestant loses
if s/he goes over $7 or uses all five products and doesn't get to $6.75.


Danger Price
Played with two very different set-ups during the one season run, Danger Price
offers four prizes. One price, the "Danger Price," is revealed to start, and if
the contestant can pick the three prizes that DON'T have that price, they win
all four. Pick the Danger Price and lose. The game's set-up was changed either
because it looked too cheap or because it frightened children; my brother tells
me I was scared to death of the skull logo as a toddler.


Played with three prizes, Any Number is one of the few pricing games to
guarantee that the contestant will win SOMETHING, although admittedly, one of
the prizes offered is considerably less desirable than the other two. The
gameboard has ten spaces, 4 for the digits in the price of a car, 3 for the
digits in a smaller prize, and three for the dollars and cents in the Piggy
Bank. Every digit 0-9 appears on the board once and only once, and the
contestant selects digits, one at a time, to be lighted up. The contestant wins
the first prize whose price is completely revealed.



Played on a very cool but very impractical Ferris wheel set during the 1985-86
season, Pick-a-Pair is played with six grocery items, comprised of three pairs
of items with matching prices. Pick a pair of products with said matching prices
and win the game. The contestant has two chances to do this.



Played for one very expensive prize and one worth less than $1,000, both hidden
in the Price is Right safe. The combination to the safe is the same as the price
of the smaller prize, and the dials to the safe display the correct numbers,
each of which is used only once. Open the safe by dialing the right combination,
and the contestant wins both prizes.



Played for a car and four much smaller prizes (worth less than $100 each). The
prices of all five are shown with the tens digit for each price missing. The
contestant has 30 seconds to place the digits correctly with the five blocks
given. After they're placed, the contestant is shown how many of the five they
have priced correctly, and the contestant has the option of playing for another
30 seconds to make changes or quitting and taking whatever prizes they have
correctly (without being told WHAT, exactly, before they choose).



One price and two prizes are shown. Match the price to the correct prize and win
both.



Played for one big prize and four small ones. A ball is placed beforehand under
one of four shells. The contestant is shown a wrong price for each of the four
smaller prizes and must guess if the correct price is higher or lower. Every
correct price wins a chip to place in front of one of the shells. If the ball is
hiding under a shell with a chip in front of it, the contestant wins the big
prize. It's possible to win this game by default, if the player guesses all four
small prizes correctly, thus winning a chip for each shell. In this case, Tom
offers a $500 bonus if the contestant can guess which shell has the ball. This
bonus was later changed to $1,000 straight up, without having to guess anything.



Played for a car; a wrong price is shown, and each digit in the price is either
one higher or one lower than the digit shown. After making changes to every
digit, the contestant hears a series of car horns indicating how many numbers
they have right. If they don't hear any horns, the game is over. If they hear
four horns, they win the car. And if they hear horns, but not four, the
contestant makes changes accordingly, and the price is revealed. Again, if the
price is correct after their new changes, they win the car. If not, the game is
over.



Played for four prizes; the contestant is given price tags for each prize, and
has 45 seconds to place them in front of the correct prize. They must then run
back to a display box and pull a lever showing how many prizes they have
correct, and, using the time remaining, make changes. This repeats until they've
placed all four prices correctly, or until time runs out, at which point the
contestant wins whatever they placed correctly.



Played for two prizes, each worth less than $1,000. The contestant starts with
30 seconds and places a bid on the first prize and Tom tells them if the correct
price is higher or lower. This process repeats (hopefully as quickly as
possible) until the contestant guesses the correct price. With the time
remaining, they play for the second prize.



Played on a tic-tac-toe board with the vertical middle row hidden; the
contestant gets one X to start and places it on one of any of the exposed six
outer spaces. Two small prizes are then brought out, each one displayed with a
choice of two prices. Pick the right price and win another X. Pick the right
price for both and win two X's. After the contestant has placed all of their
earned X's, the middle row is revealed, and if the contestant has tic-tac-toe
using the Secret X, they win the grand prize.



One prize and two prices are shown. Pick the right price and win.



Played for a $25,000 top prize that was never won (and today played for a
$50,000 top prize that's never been won). The contestant is given one Plinko
chip to start and is then shown four prizes with two-digit prices. The price for
each is wrong, but in each case, either the first or second digit is correct.
For each correct guess, the contestant wins that prize plus a chip. The
contestant then takes all chips earned to the top of the board and drops them
one at a time to fall through the maze of pegs and land in one of the spaces at
the bottom. Each space has a cash prize, either $0, $100, $500, $1,000, or
$5,000. The contestant keeps all cash earned.



Played for four prizes. The sum of the prices of two of the prizes is displayed,
and the contestant has two chances to select the correct two prizes. If they do
so, they win all four.



A target price is shown, along with six grocery items. Four are below the target
price, two are above. The contestant starts with $1 and every time they pick an
item below the target, a zero is added to their winnings, for a top prize of
$10,000.






















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